![]() Knowledge of World War II units and tactics certainly comes in handy. ![]() So you’ll want to send your recon units in during phase A, while it might be worth investing in some heavy tanks for the final push. Each match is split into three 10 minute phases, and some units are only deployable in phase B or C. Phases have to be taken into account, too. This is particularly useful when constructing a highly-specialised force to support allies, though it can be hard, at first, to figure out how to pick between three Panzer IV Hs and a Tiger E Wittman. Rather than just selecting a division, you’re creating your own custom-built battlegroup from a huge deck. Each contains a different selection of units that inform how they’re best employed, from the 101st Airborne’s elite infantry to the SS-Panzer’s beefy tanks. Six different countries are represented in skirmish mode by 18 divisions split equally between Axis and Allies. It forces you to play in a certain way, while the more open nature of solo or multiplayer skirmishes are where the game becomes more liberating. It’s just a linear series of 12 missions with incredibly simple objectives. The Wargame series has always been a little sterile, but there’s always some dynamism, like an evolving campaign map-not here. SS requires you to rethink the battle as not for the map, but as a number of small individual battles over each set of hedgerows, where placement and micromangement is key to victory.The campaign is effective at teaching the basics, but otherwise it’s disappointing. ![]() In addition, anti tank Stumgeschuetz units can serve as mobile anti-tank platforms. Your major strenghts lay with your Nebelwerfers, which can rapidly fire a deadly salvo of rockets at enemy units, absolutely dissorienting or destroying them. Smoke grenades (and smoke from your artillary units) can blanket the battlefield to allow your infantry to push from bocage to bocage. To consistently do this though, you will need to micromanage your infantry and artillary units to put continuous pressure on the enemy. SS has some immensely powerful units that can reach out and score kill after kill. ![]() Yet when played with a deft hand, the 17. Sturmgeschuetz takes great skill to wield effectively. SS occupies a mixed role, without the numbers of the Luftlande, or the mechanized units of the 12. Originally posted by Wittmann:Gh9/kn+BfkF/En9CfvF/on9SgLGAYYBxgJJ+MYAxfGF+0X3St/F/MX5xfmF8QoBBfOF78XwRe8F8IX4Cf9F8kQ= ![]()
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